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Idan kana son ƙirƙirar wasanka a kan kwamfutarka, to kana buƙatar koyi yadda za a yi aiki tare da shirye-shirye na musamman don ƙirƙirar wasanni. Irin waɗannan shirye-shirye suna baka damar ƙirƙirar haruffa, zana zane-zane da kuma saita ayyuka a gare su. Hakika, wannan ba dukkan jerin abubuwan da zasu yiwu ba. Za mu yi la'akari da hanyar aiwatar da wasan a daya daga cikin waɗannan shirye-shirye - Game Maker.

Mai tsara Game yana ɗaya daga cikin shirye-shirye mafi sauki da kuma mashahuri don ƙirƙirar wasanni 2D. A nan za ka iya ƙirƙirar wasanni ta amfani da hanyar yin amfani da dandalin sarauta ko yin amfani da harshen GML mai ginawa (za muyi aiki tare da shi). Game Maker shi ne mafi kyaun zaɓi ga wadanda suke farawa don ci gaba da wasanni.

Download Game Maker don kyauta

Yadda za a shigar da Mahaliccin Game

1. Bi hanyar haɗi a sama kuma ku je wurin shafin yanar gizon na shirin. Za a kai ku zuwa shafin saukewa wanda za ku iya samun sakin kyauta na shirin - Free Download.

2. Yanzu kana buƙatar rajistar. Shigar da dukkan bayanai masu dacewa kuma je zuwa akwatin gidan waya inda wasikar tabbatarwa za ta zo. Bi hanyar haɗi kuma shiga cikin asusunku.

3. Yanzu zaka iya sauke wasan.

4. Amma ba hakan ba ne. Shirin da muka sauke, kawai don amfani da shi yana buƙatar lasisi. Za mu iya samun shi kyauta don watanni 2. Don yin wannan, a kan wannan shafi inda ka sauke wasan, a cikin "Ƙara Shafin", sami shafin Amazon kuma danna maɓallin "Danna nan" a gaban.

5. A cikin taga wanda ya buɗe, kana buƙatar shiga cikin asusunka a kan Amazon ko ƙirƙirar shi, sa'an nan kuma shiga.

6. Yanzu muna da maɓalli da za ka iya samun a kasan wannan shafin. Kwafi shi.

7. Mun wuce hanya mafi yawan shigarwa.

8. A lokaci guda, mai sakawa zai ba mu damar shigar da GameMaker: Player. Shigar da shi. Ana buƙatar mai kunnawa don gwada wasanni.

Wannan ya kammala shigarwar kuma muna ci gaba da aiki tare da shirin.

Yadda za a yi amfani da Mahaliccin Game

Gudun shirin. A shafi na uku mun shigar da maɓallin lasisin da muka kwafe, kuma a cikin na biyu mun shiga login da kalmar sirri. Yanzu sake farawa shirin. Ta aiki!

Jeka Sabon shafin kuma kirkiro sabon aikin.

Yanzu ƙirƙirar sprite. Danna-dama a kan abubuwan Sprites, sa'an nan kuma Create Sprite.

Ka ba shi suna. Bari ta zama dan wasa kuma danna Edit Sprite. Za a bude taga inda za mu iya canza ko ƙirƙirar sprite. Ƙirƙiri sabon sprite, girman ba zai canza ba.

Yanzu danna sau biyu akan sabon sprite. A cikin editan budewa zamu iya zana sprite. A wannan lokacin muna zana dan wasan, kuma musamman musamman - tank. Ajiye zane mu.

Don yin motsi na tank din, kwafa da manna hoton tare da Ctrl + C da Ctrl V na haɗuwa, bi da bi, kuma zana matsayi daban-daban na caterpillar don shi. Kuna iya yin takardun yawa kamar yadda kake so. Ƙarin hotuna, mafi mahimmancin motsawa.

Yanzu zaka iya sanya kaska a gaban gabanin samfoti. Za ku ga abin da aka halicce shi kuma za ku iya canza yanayin ƙwallon. Ajiye hoton kuma sanya shi ta amfani da maɓallin Cibiyar. Abunmu yana shirye.

Hakazalika, muna bukatar mu ƙirƙirar wasu malaman nan uku: abokan gaba, bango da kuma kayan aiki. Bari mu kira su makiya, bango da harsashi daidai da haka.

Yanzu kuna buƙatar ƙirƙira abubuwa. A kan Abubuwan Abubuwa, danna-dama kuma zaɓi Ƙirƙiri abu. Yanzu ƙirƙirar abu don kowace sprite: ob_player, ob_enemy, ob_wall, ob_bullet.

Hankali!
Lokacin ƙirƙirar wani abu na bango, duba akwatin kusa da Solid. Wannan zai sa bangon ya kasance mai karfi kuma tankuna ba zasu iya wucewa ba.

Je zuwa ga wahala. Bude abu mai mahimmanci kuma je zuwa Sarrafa shafin. Ƙirƙiri wani sabon abincin tare da Ƙara Maɓallin Takaici kuma zaɓi Ƙirƙiri. Yanzu danna dama a kan Kashe Dokar.

A cikin taga wanda ya buɗe, kana buƙatar rajistar abin da ayyukan da tank din zai yi. Bari mu rubuta waɗannan layi:

hp = 10;
dmg_time = 0;

Ƙirƙirar wani matsala na Mataki a daidai wannan hanya kuma rubuta lambar don shi:

image_angle = point_direction (x, y, mouse_x, mouse_y);
idan keyboard_check (ord ("W")) {y- = 3};
idan keyboard_check (ord ('S')) {y + = 3};
idan keyboard_check (ord ('A')) {x- = 3};
idan keyboard_check (ord ('D')) {x + = 3};

idan keyboard_check_released (ord ('W')) {gudun = 0;}
idan keyboard_check_released (ord ('S')) {gudun = 0;}
idan keyboard_check_released (ord ('A')) {gudun = 0;}
idan keyboard_check_released (ord ('D')) {gudun = 0;}

idan mouse_check_button_pressed (mb_left)
{
tare da misali_create (x, y, ob_bullet) {gudun = 30; shugabanci = point_direction (ob_player.x, ob_player.y, mouse_x, mouse_y);}
}

Ƙara wani taron taro - wani karo tare da bango. Lambar:

x = x;
y = yprevious;

Kuma ƙara kara da abokin gaba:

idan dmg_time <= 0
{
hp- = 1
dmg_time = 5;
}
dmg_time - = 1;

Zana taron:

draw_self ();
draw_text (50,10, kirtani (hp));

Yanzu ƙara Mataki na Ƙarshe Mataki:
idan hp <= 0
{
show_message ('Game kan')
room_restart ();
};
idan misali_number (ob_enemy) = 0
{
show_message ('Nasara!')
room_restart ();
}

Yanzu da cewa an yi mu tare da mai kunnawa, je zuwa abin da ake kira ob_enemy. Ƙara Halitta taron:

r = 50;
shugabanci = zabi (0,90,180,270);
gudun = 2;
hp = 60;

Yanzu bari mu ƙara Mataki zuwa ga motsi:

idan distance_to_object (ob_player) <= 0
{
shugabanci = point_direction (x, y, ob_player.x, ob_player.y)
gudun = 2;
}
wasu
{
idan r <= 0
{
shugabanci = zabi (0,90,180,270)
gudun = 1;
r = 50;
}
}
image_angle = jagora;
r- = 1;

Ƙarshen Mataki:

idan hp <= 0 example_destroy ();

Ƙirƙirar ɓarna aukuwa, je zuwa zane tab kuma a cikin wani abu, danna kan gunkin tare da fashewa. Yanzu, lokacin da aka kashe abokin gaba, za a yi tashin hankali.

Kulla - karo tare da bango:

direction = - jagoran;

Kaddamarwa - karo tare da matsala:

hp- = irandom_range (10.25)

Tun da bango baiyi wani aiki ba, muna ci gaba da abu ob_bullet. Ƙara karo na karo tare da abokan gaba:

misali_destroy ();

Kuma tsere da bango:

misali_destroy ();

A ƙarshe, ƙirƙirar matakin 1. Za mu danna dama -> Create Room. Je zuwa abubuwan da aka samo kuma zana taswirar taswira ta amfani da Abun Wuri. Sa'an nan kuma ƙara dan wasa guda daya da dama abokan gaba. Level yana shirye!

A karshe za mu iya fara wasan kuma gwada shi. Idan ka bi umarnin, to lallai babu kwari.

Wannan duka. Mun dubi yadda za mu kirkira wasan a kan kwamfutarka da kanka, kuma kuna da wani tunanin shirin kamar Game Maker. Ci gaba da bunƙasa kuma nan da nan za ku iya ƙirƙirar wasanni masu ban sha'awa kuma masu kyau.

Sa'a mai kyau!

Download Game Maker daga shafin yanar gizon

Duba kuma: Sauran software don ƙirƙirar wasanni