Nuna samfurin gyare-gyaren haɗin gwanon yana daya daga cikin hanyoyin da aka fi sani da kuma hanyoyi don samar da samfuri uku. Mafi sau da yawa, ana yin wannan ta amfani da shirin Max 3d, tun da yake yana da kyakkyawan nazari da kuma ayyuka masu yawa.
A cikin samfurin gyare-gyare guda uku, manyan poly (high poly) da low poly (low poly) suna bambanta. Na farko an kwatanta shi da ainihin lissafi na samfurin, shinge mai kyau, babban daki-daki, kuma ana amfani dashi da yawa don ganin hoto da zane-zane, zane-zane da na waje.
Ana samun hanyar na biyu a cikin masana'antar wasan kwaikwayo, rayarwa, da kuma aiki akan kwakwalwa marasa ƙarfi. Bugu da ƙari, ana amfani da ƙananan samfurin poly a matakan matsakaici na samar da shimfidar yanayi mai ban mamaki, da kuma abubuwan da ba su buƙatar cikakken bayani. Wannan samfurin yana da haɓakawa tare da taimakon kayan aiki.
A cikin wannan labarin za mu dubi yadda za a yi samfurin a matsayin ƙananan polygons.
Sauke sabon version of 3ds Max
Bayanan Amfani: Hotunan Hotuna a 3ds Max
Yadda za a rage yawan polygons a 3ds Max
Nan da nan yin ajiyar cewa babu wata hanyar "ga dukan lokatai" na juyawa samfurin poly-model a cikin ƙananan poly. Bisa ga ka'idodin, mai biyowa dole ne ya fara ƙirƙira wani abu a wani matakin daki-daki. Daidaita sauya lambar polygons za mu iya kawai a wasu lokuta.
1. Gudun 3ds max. Idan ba a shigar a kwamfutarka ba, yi amfani da umarnin kan shafin yanar gizonmu.
Gabatarwa: Yadda za a Shigar 3ds Max
2. Bude samfuri mai mahimmanci tare da yawan adadin polygons.
Akwai hanyoyi da dama don rage yawan polygons.
Rage smoothing saitin
1. Zaɓi samfurin. Idan ya ƙunshi abubuwa da dama - haɗu da shi kuma zaɓi nau'i wanda kake son rage yawan polygons.
2. Idan "Turbosmooth" ko "Meshsmooth" yana cikin jerin masu gyara, zaɓi shi.
3. Ƙananan layin "iterations". Za ku ga yadda yawan polygons zai rage.
Wannan hanya ce mafi sauki, amma yana da zane - ba kowane samfurin yana da jerin abubuwan da aka ajiye na masu gyara ba. Mafi sau da yawa, an riga an canza shi cikin shinge na polygonal, wato, kawai, "ba ya tuna" cewa an yi amfani da kowane gyara.
Gina Gyara
1. Ka yi la'akari da cewa muna da samfurin ba tare da jerin masu gyara ba kuma yana da yawan polygons.
2. Zaɓi abu kuma sanya shi "Sauye-sauye" daga cikin jerin.
3. Yanzu faɗakar da jerin mai gyara kuma danna shi "Vertex". Zaɓi duk abubuwan da ke cikin abu ta latsa Ctrl + A. Danna maɓallin Ƙararren a kasa na maɓallin gyarawa.
4. Bayan haka, bayani game da adadin abubuwan da aka haɗa da kuma yawan ƙungiyar su zasu kasance. Kawai rage rage "kashi dari" na kibiyoyi zuwa matakin da ake so. Duk canje-canje a cikin samfurin za a nuna nan da nan!
Tare da wannan hanya, grid ya zama abu mai ban mamaki, zanewar abu na iya zama damuwa, amma saboda yawancin lokuta wannan hanya ce mafi kyau don rage yawan polygons.
Muna ba da shawara ka karanta: Shirye-shirye na 3D-modeling.
Sabili da haka mun dubi hanyoyi biyu don sauƙaƙe fushin polygonal wani abu a 3ds Max. Muna fata wannan darasi zai amfana da ku kuma zai taimake ku ƙirƙirar samfurin 3D.