Kuskuren masu haɓaka ƙwarewa sun haifar da tasiri a fagen wasan su.

Yawan 'yan wasan a cikin filin wasan kwaikwayo na Intanit daga wata ƙungiyar da ake kira HyperReuts ta karu daga' yan mutane zuwa daruruwan dubban a cikin 'yan kwanaki.

An sake fashewa a kan Steam a watan Fabrairun 2017, amma kusan babu wanda ya buga shi: yawan mutane a cikin wasan a daidai lokaci guda iyakar mutane ne.

Don inganta halin da ake ciki, HyperReuts ya yanke shawarar rarraba makullin dubbai don kyauta, amma daga baya suka ga cewa an sayar da wasu maɓallan nan bisa doka, kuma sun katange su a cikin saitunan Steam. Ta hanyar kuskure, ba wai kawai fashi ba, amma kuma an karbi mabuɗan ƙira ta masu amfani da aka haramta.

'Yan wasan sun fara amfani da shafin yanar gizon game da Steam tare da sake dubawa, sannan masu marubuta sunyi kokarin tuntuɓar goyon bayan fasahar Valve don samun wasu maɓallai, amma an ƙi su. Maimakon haka, Valve ya ba da damar yin wasa na dan lokaci kyauta a matsayin mafita ga matsalar, wadda masu ci gaba suka yi.

Wannan ya haifar da gaskiyar cewa yawancin mutane sunzo a Juyin Halitta: yawancin 'yan wasa a lokaci guda ya kasance mutane 172,870. Amma sabobin wasan ba su riƙe irin wannan nauyin ba, kuma mawallafa sun fara sauke su.

Kuma wannan ba sauki ba ne ga ƙungiyar mutane biyu, wanda samun kudin shiga daga wasa a wannan lokacin shine kawai kimanin dala dari.